Showing posts with label Kenji. Show all posts
Showing posts with label Kenji. Show all posts
Thursday, September 19, 2013
Production I.G: The Little Details
A long time ago, while conjuring up some superbly detailed artwork, my friend intimated that God resided in the details.
Not being Christian per se, and without a religious millimetre illuminating anywhere on my body, I didn’t have a clue what this guy was on about, or which dippy deity he referred to. The only thing similar I’d heard was that Old Nick (you know, the Devil) was in those same details.
Which rendered me somewhat confused.
That is, I until around 16 years ago — when I first watched Mamoru Oshii’s enthralling anime feature Ghost in the Shell (1995).
While the original manga pages — titled Kōkaku Kidōtai in Japanese, written and illustrated by Shirow Masamune — pushed quirky as much as cerebral, light-hearted and a trifle perverted, this animated movie interpretation by Oshii, of Patlabor fame, was dark, a tad more intelligent, and the most innovative cyberpunk romp since Akira (1988).
It also led to an obvious Wachowski siblings’ homage with The Matrix in 1999.
Truth is, Ghost in the Shell knocked off my cotton socks to hammer home the studio behind the film — Production I.G — as my favourite Japanese anime company. It’s a lofty perch that I.G retains nearly two decades later.
Here’s where I get to lob in some silly puns relating to the introductory ‘theme’: God knows I.G deserves it, and by Heaven above they go for the jugular of those little details, glean ‘em, tweak ‘em, and quite often leave you gob-smacked, gasping for more with each successive experiment in style, form and technology. Halle-bloody-lujah.
To start with, there’s so much damned depth to I.G productions.
Not just the background animation or those aforementioned little details; it goes beyond the superlative character designs, the tight direction and slick production values; the depth lingers somewhere beyond this production company’s penchant for risk-taking along with clever marketing panache.
They’ve got to be doing something right to have established themselves at the forefront of the severely stiff competition that is the Japanese animation industry, and further to have maintained that position.
Likely this has to do with the talent involved at the studio.
READ THE REST OF THIS 2-PART PRODUCTION I.G OVERVIEW — PLUS A BRAND NEW INTERVIEW WITH KENJI KAMAYAMA — @ MADMAN.
...with thanks to Francesco Prandoni @ I.G and Ben Pollock @ Madman.
Sunday, November 28, 2010
SPOTLIGHT: Nausicaä of the Valley of the Wind

Writer/director Hayao Miyazaki dabbled with plucky women in his anime previously, most notably with the character of Fujiko Mine in the Lupin III series – see The Castle of Cagilostro (1979) just for starters.
He also had younger heroines like the Pippi Longstockingesque Mimiko in Panda! Go Panda!
But in 1984, in Kaze no Tani no Naushika (風の谷のナウシカ Nausicaä of the Valley of the Wind), with Nausicaä herself – the heroine of this sci-fi/post-armageddon action/fantasy tale, and saviour of the world it chronicles – we see the tell-tale signs of female strength that invade later Miyazaki classics like Sen to Chihiro no Kamikakushi (千と千尋の神隠し Spirited Away, 2001).
The story here revolves around a world treading water (rather than on the mend) a thousand years after the apocalyptic war that’s poisoned the environment. Scattered settlements fight to survive, and one of these is the peaceful Valley of the Wind. The people here are ruled over by an ailing king and his willful, charismatic daughter Nausicaä – and all soon find themselves in a struggle not only with menacing giant insects but against militias from rival kingdoms and the threat of a return to the destructive old ways.

Amidst the action, intrigue, prophecies and surreal toxic jungle set-pieces are another couple of Miyazaki’s favourite themes: an appreciation of and support for the natural world around us, fantastic flying machines, and a huge, destructive robot.
Most Japanese people you meet will know this movie, they’ve all seen it as kids (and often as adults), and many cite it when they talk about favourite anime movies in their lives.
It’s rated in the personal Top 5 for anime director Kenji Kamiyama (Eden of the East), and Tokyo DJ/producer Jin Hiyama rates Nausicaä as his second-favourite anime movie of all time. “It’s the combination and comparison of this grotesque world with her beautiful mind and her honesty,” he raves.
It also has one of the best, most memorable soundtracks ever composed by the prolific Joe Hisaishi (Hana-bi). I've lost count of how many times I've heard little kids and their parents humming the iconic theme music.
Still, there are some important things to keep in mind when it comes to Nausicaä.
For starters the earlier manga series (also by Miyazaki) is a far more comprehensive and telling journey.
“You must read the manga,” urges musician Lili Hirakawa. “While the movie is great, it doesn’t tell you nearly enough about this world."

Additionally, this ground-breaking movie originally entered the West back in the ‘80s via a badly dubbed and horrendously edited version on VHS called Warriors of the Wind – an excruciating cut that makes little sense and a bitter learning curve for both Miyazaki and Studio Ghibli, who've since insisted on a “no edits” overseas licensing clause.
The edits, however, have nothing on the cover.
That art (left) from the video cassette didn't even feature principle character Nausicaä at all - save for that lame ring-in in the top right-hand corner. Instead the foreground is dominated by a trio of males characters I'm pretty certain aren't in the film at any point, not even closeted away driving the tanks.
Fortunately an uncut and re-dubbed DVD version of Nausicaä of the Valley of the Wind, with (even better) the original Japanese dub and good English subtitles, became available around the world in 2005, although I picked up my copy earlier on from Studio Ghibli here in Japan.
And the verdict on the ‘real’ version, in spite of the disclaimers? Quite simply brilliant - just avoid that VHS predecessor at all costs.
© 1984 Nibariki - GH
Tuesday, June 29, 2010
SPOTLIGHT: Ghost in the Shell / Innocence

What other nation in the world annihilates its own capital as much as Japan tends to?
Think of all the times Tokyo's been trashed, caned, victimized and atomized - from the big bang at the beginning of Katsuhiro Otomo's Akira (1988) to nearly every single Godzilla flick etched out by Japan's workhorse production house Toho Co.
Both the manga and the first anime interpretation of Ghost in the Shell (攻殻機動隊, Kokaku Kidotai) continued this trend, setting the scene some time after World War 5.
The twist here was that Tokyo was a city that had revived itself and embraced a slick, somewhat violent sci-fi futurism. Yet while the manga pages drawn by Masamune Shirow were also quirky, a good chuckle and occasionally hentai (perverted), the first anime movie of Ghost in the Shell, released in 1995, was darker, a tad more cerebral and the most innovative post-cyberpunk anime since Akira.
Some, like me, say it’s even better.

Ostensibly the story of a public security anti-terrorist squad (Section 9) coming to grips with an unknown force who is "ghost-hacking" into cyborgs' brains and souls, Ghost in the Shell drifted into a philosophical treatise on the nature of humanity and its relationship with technology.
If any one movie was responsible for impacting upon the latent psyches of the Warchowski brothers before they produced The Matrix, this was it.
The movie may have been drafted by manga-ka Shirow and co-scripted by Kazunori Ito, but the director here was one Mamoru Oshii.

While Hayao Miyazaki (of Spirited Away, Ponyo and The Castle of Cagoliostro notoriety) juxtaposes concerns with the environment over a strange blend of whimsy, humour, adversity and triumph of the spirit, Oshii's films are often dark, bleak and caustic with a resounding reliance upon technology; even so there is humour here if you look closely enough.
“I've always liked humorous movies and gags,” Oshii told me in 2006 for an interview in the Daily Yoimiuri after he unveiled the zany Amazing Lives of the Fast Food Grifters.

“But in Japan it seems that the audience prefers serious movies. I'd love to make a big budget comedy movie, but the current Japanese film industry would hardly allow such a project.”
What Oshii and Miyazaki do share is a predilection for tales in which there is no specifically "bad" character – even the perceived villains often struggle for something they think is right.
But whereas in Miyazaki's realm this means good intentions, in Oshii's it's a need to know the unknown, to succeed at any costs, and often inspired by baser qualities.
In Ghost in the Shell and its equally powerful sequel Innocence (2004) Oshii is at the height of these subversive, mind-bending powers. They’re as as visually stunning as they are philosophically bewildering. After all, characters in Oshii’s movies have a hankering for citing Jean-Paul Sartre as much as they proffer up obscure references from the Old Testament.

“I think that Innocence will remain a movie understood by a very limited number of people,” Oshii said back in 2004 when I interviewed him about the sequel.
Even so he had the benefit of two superb scores by Kenji Kawai for both movies.
“I haven't thought about using any other composer but Kenji," Oshii confided in a tone that was somewhat reverential.
“I like the Ghost in the Shell movies basically because I like sci-fi animation,” says DJ/producer Ko Kimura. “The story behind Ghost in the Shell is really intriguing and the graphics are gorgeous – if you see it a second or third time, you'll find new facets within the two movies again and again. For its graphics I’d say Innocence is one of the best anime movies made in Japan.”
Renowned fellow Japanese DJs Tatsuya Oe (aka Captain Funk) and Jin Hiyama agree.
“The first Ghost in the Shell may be an old movie, but this is our future, our world. Innocence took it further: we taste life but have no choices,” Hiyama muses. “I think this has always been my own theme too.”

“Ghost in the Shell is the magnum opus of my master Mamoru Oshii,” anime director Kenji Kamiyama quipped in deferential fashion when I asked him for his favourite movies a couple of years back.
Kamiyama is no slouch himself, having directed the spin-off TV series Ghost in the Shell: Stand Alone Complex, along with another essential Production I.G series, Eden of the East. He was also an animation and sequence director on Jin-Roh: The Wolf Brigade (1998) and wrote the script for Blood: The Last Vampire (2000).
“The first Ghost in the Shell movie is the movie that depicted the big bang of that new infrastructure that we now know as the Internet, from an almost prophetic standpoint,” Kamiyama explains, “and for this reason it should be regarded as a monument in the whole sci-fi genre.”
Ghost In The Shell
© 2006 Shirow Masamune / Production I.G / KODANSHA
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